Seemage Viz, Mockup and Publisher provide many possibilities to create environmental effects: chrome, metal, gold, plastics,.. It is also possible to control light intensity, the type of light source, and to provide a texture to the object selected.
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Environmental Effects
Category: rendering
Video Card
You may encounter some issues when you open a seemage sample. For example, bad rendering, slow when you rotate, ejected from the application. This might be linked to your graphic card. We recommand NVIDIA® but we also support ATI®, Intel® etc.
Anyway, to check if it is related to the video card, go in the settings and desable hardware acceleration. Try again. If you notice some improvements, check if you use the last driver version for your video card. If not, please update.
Category: graphics
Texture
In addition to environmental effects, it is possible to define and apply user-defined textures using .jpeg, .bmp, or .rgb file formats. One can define the projection mode, the scale, the dimensions, to mix it or not to the color of the part, to create an animation to simulate the displacement of matter, etc.
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ProE® - Size of assemblies
In ProE®, you can have “family table” of parts or assemblies. For example you have a bolt part. You want to make a “family” of bolts from this geometry, some with different diameters, some with different lengths. In Pro/E you create a family table. The current geometry in the bolt.prt is called the “generic”, and then you have a table of values for the different lengths and diameters – each unique combination of length and diameter is called an “instance”.
In an assembly, you can then insert one of these “instances” into the assembly. However, there is no “real” geometry representing that instance – Pro/E first loads the “generic” geometry, and then looks at the family table information and modifies the dimensions based on the values for that instance. In seemage, if all we have for import to Seemage is the original bolt.prt file, we can read the initial “generic” geometry. So if the generic bolt.prt geometry was very wide and very long, compared to the instance that was inserted into the assembly, then some bolts in Seemage look too long. The solution in Pro/E is to force Pro/E to create a special geometry file for every instance used in an assembly. These geometry files are called “instance accelerators”. Pro/E can then directly read in the geometry of the instance itself (instead of first reading the generic and then making a change), and this direct reading of the instance geometry greatly speeds up the loading of the assembly. Pro/E can also have family tables on assemblies – where each instance of the assembly controls things like what components are in the model, offset constraint distances, and maybe some special parameter values specific to that instance. So you can have assembly instance accelerators too.
So in order to read correctly the geometry in seemage, it is important to export families tables (.xpr and .xas files). In ProE© go to the Tools/Options menu and configure "save_instance_accelerator" to "always".
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Category: ProE®
How to mask parts of a 3D model
It is often necessary to mask a part in front of an object one wants to select. With the cursor of the mouse on the part to mask, the TAB key will render the part in Ghost mode. The outline of the Ghost part will remain visible, but it will no longer be able to be seelcted. Once the cursor is moved out of the zone, the part(s) will automatically reappear. By using TAB, one can temporarily mask as many parts as necessary.
Since v4.3, if user presses K key, then masked part will stay ghosted.
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Category: view